On Wed, 2010-09-08 at 21:49 +0300, Vlad Dragu wrote: > I continued to work on the missions. > I implemented all functions for the mission class. > I also implemented all functions for the first mission. > Now, using the test_missions file, you can go through all steps of the > first mission.
Cool! :D > I also started to look at the binary constants. I will give it a shot > tomorrow. Let me know if you need help - I think you'll be able to get it easily, but otherwise let me know. I won't be online this afternoon though, so the best time to ask is either now or tonight : ) > In the specs there is a requirement to load all missions for the > mission directory. Is this a request from the frontend? Will the > player be able to choose a mission he likes to execute from the lists > of available missions? Yes - for the first mission, when we arrive in the game, there is no choice; we do the sample mission. But once it is completed, the list of missions appears on the homepage (whether they have been completed already or not - we can redo a mission several times), and a player can choose one and start it. The way to get new missions will change with the Sims-like gameplay, but this is just to allow us to test and add missions easily for now on. Xavier. _______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
