On Wed, 2010-09-08 at 21:49 +0300, Vlad Dragu wrote:
> I continued to work on the missions.
> I implemented all functions for the mission class.
> I also implemented all functions for the first mission.
> Now, using the test_missions file, you can go through all steps of the
> first mission.

Cool! :D

> I also started to look at the binary constants. I will give it a shot
> tomorrow.

Let me know if you need help - I think you'll be able to get it easily,
but otherwise let me know. I won't be online this afternoon though, so
the best time to ask is either now or tonight : )

> In the specs there is a requirement to load all missions for the
> mission directory. Is this a request from the frontend? Will the
> player be able to choose a mission he likes to execute from the lists
> of available missions?

Yes - for the first mission, when we arrive in the game, there is no
choice; we do the sample mission. But once it is completed, the list of
missions appears on the homepage (whether they have been completed
already or not - we can redo a mission several times), and a player can
choose one and start it.

The way to get new missions will change with the Sims-like gameplay, but
this is just to allow us to test and add missions easily for now on.

Xavier.


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