Hi,
I did a family playtest with my brother and sister. The objective was to gather their feelings on the game and more specifically get an understanding of which cards were the easiest to use. Overall, it was a good session :), the rules were understood rather quickly and they seemed to have fun. The cards work well overall, the players were able to create sentences and pick cards without difficulty most of the time, even if it was easier with some cards than with some others. They are some various reactions according to the cards, here is some detail. Three families emerge : cards that work well, cards that are not easy to understand, cards that are easy to understand but that present difficulties for the players to pick a word/sentence : good cards, with many possible words that come to mind not easy to understand the card, therefore they seemed a bit lost when it came to picking a word/sentence easy to understand the card but it did'nt seem easy for the players to pick a word/sentence 1-01-1 X 1-01-2 X 1-01-3 X 1-02-1 X (could be very good - the players found it beautiful - but seems to lack a detail or something that would lead to inspire more) 1-02-2 X 1-02-3 X (lack a little something apparently, or maybe because the spaceship is too lonely among the other cards) 1-03-1 X 1-03-2 X 1-03-3 X 1-04-1 X 1-04-2 X 1-04-3 X 1-05-1 X 1-05-2 X 1-05-3 X 1-06-1 X 1-06-2 X 1-06-3 X 1-07-1 X (though a bit mysterious, the card works well and inspired the players) 1-07-2 X 1-07-3 X ( works well though some details of the drawing were not understood, for instance the black thing on the face of the bird) 1-08-1 X (the players were a bit lost in front of this one, not knowing what word they could pick) 1-08-2 X 1-08-3 X (the players liked this card, but it was not easy to pick a word, maybe add something ?) 1-09-1 X 1-09-2 X (the players liked this card, but it was not easy to pick a word) 1-09-3 X 1-10-1 X 1-10-2 X 1-10-3 X 1-11-1 X 1-11-2 X 1-11-3 X 1-12-1 X 1-12-2 X 1-12-3 X (many discussions between the players on what is actually the card about, but it worked fine actually, though they did not agree J) Of course, this feedback must not be taken too litteraly. For instance, it's not enough to say that a card is difficult to understand to conclude that it doesn't work, see the 1-07-1 for a good counter-example. But maybe this feedback can still give patterns of the kind of cards that work better than others. Other notes from the players : They like to find similarities between cards, or recurring characters, they find it inspiring. . For instance in the 1-03-3 and 1-06-3, we see characters thinking about something, it's a pattern they find interesting. . Or characters like the cat in 1-03-3 or the small Pikachu (? J) in 1-05-5, they'd like to see them more so they can invent stories about them throughout the sessions of the game. If summarize this point, it seems that they would find the game even more inspiring if there was more coherency between the cards, like one universe in which they could invent stories. It does not mean that the cards cannot vary a lot from one to another, like some being figurative and others more abstract, this still works well, but they'd like it in one visual universe. Once again, this is not to be taken literally Deb. It's according to your available time to make changes, and your opinion on the game. It's merely inspiration for you if you want to make some cards evolve now or in the future. Hope it helps ! Thx D
_______________________________________________ Hackit Bar mailing list - [email protected] Wiki: http://community.hackit.cx/ List: http://community.hackit.cx/ml/ Forum: http://community.hackit.cx/forum/ Ideas: http://community.hackit.cx/ideas/ IRC: irc://irc.freenode.net/#politis
