Hi, I worked on the code review for the alpha 2.0 iteration
I split the mission class into the mission abstract class and the mission engine class I serialized the entire mission object rather than specific properties of it I moved the constructor in the abstract class I removed the clear_action function call from the individual class of each mission and implemented it in the mission engine class I added data objects classes for the user and game_session tables and modified the functions replenish_hackscan and give_reward from the mission engine. Xavier, if you have time, please take a look at the code and tell me if I'm on the right track especially with the abstract class and the data objects. Thank you Vlad
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