Hi,

I worked on the code review for the alpha 2.0 iteration

I split the mission class into the mission abstract class and the mission
engine class

I serialized the entire mission object rather than specific properties of it

I moved the constructor in the abstract class

I removed the clear_action function call from the individual class of each
mission and implemented it in the mission engine class

I added data objects classes for the user and game_session tables and
modified the functions replenish_hackscan and give_reward from the mission
engine.

 

Xavier, if you have time, please take a look at the code and tell me if I'm
on the right track especially with the abstract class and the data objects.

 

Thank you

Vlad

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