"The distinction is accessibility. A game that starts easy is
accessible, even if it ends hard. But knowing this doesn't exactly give
us any revolutionary insight. To truly understand casual, we must first
dig deep into specifically what makes a game inaccessible -- what makes
it hardcore.

Six things that make a game hardcore:


     1. Difficult controls
     2. Overwhelming options
     3. Prerequisite knowledge
     4. Abstract memorization
     5. Unclear goals
     6. Unclear solutions


Six things that do not make a game hardcore:


     1. Challenge
     2. Trial and Error
     3. Strategy
     4. Theme
     5. Repetition
     6. Depth / Graduated objectives"



http://www.gamasutra.com/view/feature/6143/evolving_the_social_game_finding_.php
 
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