On 17/07/12 04:56, Chris Frey wrote: > I think it's better to go in the other direction. For systems that don't > have tr1, then: > > namespace std { > namespace tr1 { > using boost::shared_ptr; > } > } > > I hope that's possible. :-) It might even prevent the need to bump to 0.19.
I've asked a C++ standards guru and adding to namespace std is undefined behaviour. From the C++11 standard section 17.6.4.2.1: " The behavior of a C++ program is undefined if it adds declarations or definitions to namespace std or to a namespace within namespace std unless otherwise specified" However the WinCE build needs to use STLPort anyway for the implementation of the std namespace. STLPORT does a #define on "std" so this should all be ok. I'll let you know once I've tried it and updated my branch if it does work. Regarding the struct vs. class, there's a question on Stackflow about what the standard says, which seems to conclude that it shouldn't matter: http://stackoverflow.com/questions/4866425/mixing-class-and-struct The important part though is that the name mangling that Visual Studios does uses 'U' to mean struct and 'V' to mean class ( http://en.wikipedia.org/wiki/Microsoft_Visual_C%2B%2B_Name_Mangling#Data_Type). Regards, Toby ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Barry-devel mailing list Barry-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/barry-devel