I'm a little confused here - are you talking about drawing in a browser, or a standalone Java app?
Danny. >-----Original Message----- >From: Thierry Kormann [mailto:[EMAIL PROTECTED]] >Sent: 16 April 2002 09:54 >To: [EMAIL PROTECTED] >Subject: RE: svg - Graphics Editor - How to manipulate screen objects? > > > >> I am in the process of developing a Graphics Editor and trying >to find the >> best way to >> detect mouse events on the screen. >> >> I need to implement functions such as: >> Select, Move, Add, Delete, screen objects such as lines, circles etc. >> >> 1) Where can I put my Mouse listener (which object). >> >> 2) Is the best way to display from an svg file and then use 2D to >> manipulate >> (Select, Move etc) >> or is it better to go via DOM and manipulate the DOM tree. > >I would recommend to use the SVG DOM for your manipulation. > >The SVG DOM is our model and the repaint will work properly if you >are using >the DOM to manipulate your SVG content. > >For MouseEvent, use a regular DOM EventListener. In an authoring tool >context, the capture phase might be really useful (provide a way >to override >the user behavior defined in the SVG document you are currently editing). > >Thierry. > > > >--------------------------------------------------------------------- >To unsubscribe, e-mail: [EMAIL PROTECTED] >For additional commands, e-mail: [EMAIL PROTECTED] > --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]