>>>>> "JI" == Jun Inamori <[EMAIL PROTECTED]> writes:
JI> Hi Thomas, >> I'll see if I can put togeather at least the adaptive >> pallete part. I don't know how long it will take me >> to get around to this, so if you or some other >> enterprising programmer has a copy of Graphics Gems they >> can probably beat me to it. JI> The big problem is... The sources in "Graphics Gems" are written JI> in C. On the net, I tried to find the similar resource in Java. JI> But no result at this time :-( As I said I'll try and write it some time, but it will be a 'dead time' activity for me. >> 4) I'm not certain but I believe the JDK uses a simple >> pattern dither to effect color quantization >> (it may use something better when drawing images). >> It would be nice but probably not essential to use >> a more advanced dithering function (like >> Floyd-Steinberg - also see Foly-Van Dam, >> Graphics Gems(?)). JI> Does the good color palette solve the dither problems? A good color palette will put less pressure on the dithering function, so given a good palette you will get a significantly better image given the same dithering function. The exact difference depends on the image. >> I don't want people to criticize the whole engine just >> because we cut corners on palletization. JI> I agree with you. JI> The better color palette should be implemented. JI> I'll continue to work with this issue at my free time. JI> Whenever I found the solutions, I'll post it to this list. Thanks for your work on this already. I'll also remind you that there are a number of C programs that will palettize images in the manner I describe so if a two step processes is acceptable you could use a package like Image Magik (SP?) to go from our 24bit PNG to a 4 or 8 bit PNG. --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]