Hello Felipe

On 28.06.2004 19:39:52 Felipe Rech Meneguzzi wrote:
> Hello Jeremias,
> 
> Well, it seems we looked in the wrong places for a solution :-),
> because some of the PS generation code we use was borrowed from FOP release
> 0.20.5. Now that you pointed out the correct place to look for the PS
> transcoder API in the redesign branch of FOP I see we really had a lot
> of unnecessary trouble to "reinvent" the wheel. Well, at least it was a
> good exercise, in particular with respect to modification in the Text
> Painter classes.

Yeah, that's a challenging piece. I've reworked a lot of that code over
time and I'm still not happy with it although it gradually gets better.
It would be nice to get help there.

> With regards to what our implementation can do, our main "test cases"
> were UML diagrams generated by Omondo UML (UML modeling tool for
> Eclipse), the reason for our implementation in the first place, which our
> implementation currently converts very neatly, using PS text primitives
> instead of using curves, and showing the correct bounding box even when
> the source SVG does not specify a media or clipping box size.
> 
> We have downloaded the classes you pointed out and we are currently
> trying our examples to see if there is anything in our implementation
> that could be useful as an addition to yours, if we find anything that
> can be of use we will post it here.

I'm looking forward to it.

Jeremias Maerki


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