Hello Felipe On 28.06.2004 19:39:52 Felipe Rech Meneguzzi wrote: > Hello Jeremias, > > Well, it seems we looked in the wrong places for a solution :-), > because some of the PS generation code we use was borrowed from FOP release > 0.20.5. Now that you pointed out the correct place to look for the PS > transcoder API in the redesign branch of FOP I see we really had a lot > of unnecessary trouble to "reinvent" the wheel. Well, at least it was a > good exercise, in particular with respect to modification in the Text > Painter classes.
Yeah, that's a challenging piece. I've reworked a lot of that code over time and I'm still not happy with it although it gradually gets better. It would be nice to get help there. > With regards to what our implementation can do, our main "test cases" > were UML diagrams generated by Omondo UML (UML modeling tool for > Eclipse), the reason for our implementation in the first place, which our > implementation currently converts very neatly, using PS text primitives > instead of using curves, and showing the correct bounding box even when > the source SVG does not specify a media or clipping box size. > > We have downloaded the classes you pointed out and we are currently > trying our examples to see if there is anything in our implementation > that could be useful as an addition to yours, if we find anything that > can be of use we will post it here. I'm looking forward to it. Jeremias Maerki --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]