Great feedback.  Note to self - avoid radial gradients!

Thanks for the advice.

-----Original Message-----
From: Thomas DeWeese [mailto:[EMAIL PROTECTED] 
Sent: Sunday, April 24, 2005 12:55 PM
To: [email protected]
Subject: Re: Transform Performance (was: 1.6 Rendering/Rasterization
Performance Versus 1.5)

    I think the problem is likely the radial gradient.  Right now this
code uses a fair amount of float (including sqrt's).   I've tried
several times to replace this with various optimizations and they
have all more or less failed.  It's tricky to do right...

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