Great feedback. Note to self - avoid radial gradients! Thanks for the advice.
-----Original Message----- From: Thomas DeWeese [mailto:[EMAIL PROTECTED] Sent: Sunday, April 24, 2005 12:55 PM To: [email protected] Subject: Re: Transform Performance (was: 1.6 Rendering/Rasterization Performance Versus 1.5) I think the problem is likely the radial gradient. Right now this code uses a fair amount of float (including sqrt's). I've tried several times to replace this with various optimizations and they have all more or less failed. It's tricky to do right... --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
