https://issues.apache.org/bugzilla/show_bug.cgi?id=44486





--- Comment #2 from Ronan Crowley <[EMAIL PROTECTED]>  2008-03-10 08:12:23 PST 
---
That's actually what I'm doing already.

But I'm working through some performance improvements and I noticed that Sun's
Graphics2D.drawImage(BufferedImage, BufferedImageOp, int, int) is faster than
Graphics2D.drawImage(Image,int,int,ImageObserver).

So, I want to use this method in my code.

However, my code called different Graphic wrappers for different functionality.

So when its rendering SVG, I cannot call this method.... This means that I have
to check with type of rendering mode that I am in too regularly for the my
liking the the structure of my application.

If the null check were put around the call, then my code could be a lot shorter
and  I would see a performance boost from not having to check as regularly.


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