https://issues.apache.org/bugzilla/show_bug.cgi?id=44486
--- Comment #2 from Ronan Crowley <[EMAIL PROTECTED]> 2008-03-10 08:12:23 PST --- That's actually what I'm doing already. But I'm working through some performance improvements and I noticed that Sun's Graphics2D.drawImage(BufferedImage, BufferedImageOp, int, int) is faster than Graphics2D.drawImage(Image,int,int,ImageObserver). So, I want to use this method in my code. However, my code called different Graphic wrappers for different functionality. So when its rendering SVG, I cannot call this method.... This means that I have to check with type of rendering mode that I am in too regularly for the my liking the the structure of my application. If the null check were put around the call, then my code could be a lot shorter and I would see a performance boost from not having to check as regularly. -- Configure bugmail: https://issues.apache.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
