Thomas DeWeese: > > Did Collection.addAll() not work because CompositeGraphicsNode doesn?t > > implement all of the List interface methods properly, or some other > > reason? > > CompositeGraphicsNode didn't implement addAll (it is optional):
Ah yep, of course. > > And did the addAll() calls for the animation event name sets > > also not work? > > No that would have worked. I just liked it better this way. > If you do that make sure to make the first loop into an addAll > call as well. That 'mismatch' is the reason I changed the code. > I decided to go back rather than forward... That’s reasonable. I agree it is probably quicker to use the explicit iteration over the array instead of building the List wrapper just so that addAll() can be used. -- Cameron McCormack ≝ http://mcc.id.au/ --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
