Thanks for suggestions, I chose mathMetal, bookOfKells and
textRotateShadows for my test, and I am still running it.

I am new to Batik, and I wish I could understand what Thomas means ...
The lower core modules are still way above my head at the moment.  But I
would like to know the dependencies of Batik Transcoder as I am
considering porting it to C# eventually.

Thanks!

- Tangent

> -----Original Message-----
> From: Thomas E Deweese [mailto:[EMAIL PROTECTED]] 
> Sent: Thursday, March 07, 2002 7:30 AM
> To: Batik Users
> Cc: [EMAIL PROTECTED]
> Subject: RE: Benchmark Test
> 
> 
> >>>>> "TK" == Thierry Kormann <[EMAIL PROTECTED]> writes:
> 
> >> I am going to run some extremely high-resolution 
> rasterization test 
> >> using Batik.  I would like to test it against couple SVG 
> files that 
> >> has various complexity.  Any suggestions?
> 
> TK> There are some documents in the samples directory such 
> the maps that 
> TK> seem a good candidate for that. I also think your benchmark can 
> TK> separate documents with or without filters or other 'expensive' 
> TK> effects.
> 
>     I would also point out that the way things get rendered 
> internally is much more flexable than the way the current 
> rasterizer does things (get the whole image as a 
> BufferedImage).  If I were interested in doing very high 
> resolution rasterization I would grab the root GVT elements 
> RenderableImage representation (getGraphicsNodeRable) then 
> create a RenderedImage from that (createRendering).  Then I 
> would use the tile interface on that object to stream the 
> image to a file.
> 
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