Mark Claassen wrote:
Thanks for all your help.  I believe, though, that I didn't explain our
main reason for messing with this.

We were hoping to create a Component so that all the panning could be
done via the scroll bars, and not the arrow keys.  The default zooming
behaviour just renders a piece of the image inside a Component.
Depending on how this is used, you might be able to see the whole
section, or have scroll bars which can be used to see the section.  We
were wanting to have the scroll bars always set up so that the whole
document, regardless of zoom, could be navigated to with the scroll
bars.

The first way that came to mind was just to make the canvas bigger, and
render the whole image.  This, however, took too much memory.

Ok, I see the problem now. We were using getSize() when we should generally use getVisibleRect() to get the area we are actually going to display (and hence the size of the offscreen buffers we should create). I'm in the processes of fixing this.

The next way I thought we could do this would be to make the canvas as
big as we need for the whole image, but just paint the portion of the
canvas that is currently being viewed in the scroll pane.

Is there a way in Batik that I can accomplish this through the API you
mentioned?

You may also want to subclass JSVGCanvas and implement the scrollable interface. Jan Lolling has posted code to do this several times. As long as you do the scrolling by adjusting the rendering transform the tile caching will kick in.



-----Original Message-----
From: Thomas DeWeese [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 12, 2003 4:46 AM
To: Batik Users
Subject: Re: Lazy rendering and zoom



Hi Mark,


Mark Claassen wrote:

Thanks for the reply.

Ok, so here is our theory:
1) Using the SVG view box and the scale factor, figure how

many tiles


(at say 100 X 100) will fit into the image.
2) Create a JSVGComponent (workingComp) and set the

preferred size to


be the size of our tiles (100 X 100)
3) Set the rendering transform of workingComp to have the

scale factor


we want

The point of my message was that if you zoom the canvas with a static document it will automatically tile the image for you. Try it, bring up an image with a really complex background (try
samples/batikBatik.svg) Zoom in a bunch Pan right notice it takes a second or two to update, Pan back left notice it repaints immediately.


The biggest problem with the current scheme is that the tile cache is extrememly limited in size it keeps ~50 128x128 tiles in memory (around 4MB - which is like one screenful of data these days). This can be adjusted by making calls to:

org.apache.batik.ext.awt.image.rendered.TileCache.setSize(in sz);

The cache actually does use SoftReferences to try and reclaim tiles that age out of the cache but these are generally pretty quickly reclaimed. The number you provide is the number of tiles it will hold hard references to.


---
In our paint method for our JComponent (myComp), we will paint the tiles that are visible in our scrollpane.


For each visible tile
4) translate the rendering transform so that the part

of the tile we


want is on the workingComp
        5) Draw this to a buffered image and keep it.
        6) repaint this tile on myComp


Does this sound OK? Are there any obvious pitfalls or performance issues that might make this not a practical solution?

The current system goes to great lengths to rendering large 'patches' of the image at once and then split the data out into tiles after the fact, this is significantly more efficent then rendering each individual tile.



-----Original Message-----
From: Thomas DeWeese [mailto:[EMAIL PROTECTED]
Sent: Friday, August 08, 2003 6:29 PM
To: Batik Users
Subject: Re: Lazy rendering and zoom


Mark Claassen wrote:



Thanks for the reply.

As it turns out, we are using a static document already. We went ahead and actually set the state to be static, but we

still get the


memory problem if we zoom enough. (It seems that we are

now able to



zoom a bit more, although this may just be a coincidence.)

From your

description, we thought it was futile to override the createImageRenderer method as this point.

It seems to me that if the tiles are rendered lazily, we

could zoom


indefinitely and use a relatively constant amount of

memory. Also, we



have never noticed the document being painted as we

scroll. If the


tiles truley were rendered lazily, I would except to see this.

Maybe we are just doing something wrong. We weren't quite

sure how to



get the zoom we wanted using the API directly, so we resize

the canvas



to zoom. To zoom 2X, we:

Dimension d = canvas.getSize();
d.width = d.width * 2;
d.height = d. height * 2;
canvas.setPreferredSize(d)
canvas.revalidate();

Is there a better way?

Yes change the rendering transform, take a look at Zoom(In|Out)?Action in JSVGCanvas.java you are actually

doubling the


size of the 'visible' canvas so it creates an offscreen that size.






-----Original Message-----
From: Thomas DeWeese [mailto:[EMAIL PROTECTED]
Sent: Friday, August 08, 2003 12:10 PM
To: Batik Users
Subject: Re: Lazy rendering and zoom


Mark Claassen wrote:




I noticed there is a setProgressivePaint(boolean) method in
JGVTComponent.  This seems to display items on the canvas

as they are




rendered, and not just display the whole document at once.

What I was wondering was if there is an option that goes a step
further, and would restrict rendering to just viewable

area. This is




a common thing in Swing, where, for instance, the rows of a

table that




are not currently visible in a JScrollPane are never rendered.

The default zooming behaviour in Batik seems to render a

portion of



the document while not changing the canvas size. We

would like to


change the canvas size, so that the we can pan to see any

part of the




document we need simply by moving the scrollbars.

Unfortunately, this




causes OutOfMemory errors when the zoom factor gets large.

I know we can increase the JVM heap size, but this can only

go so far.




What I was hoping for was something in the JSVGCanvas that

would draw




just a portion of the document on the canvas, and then when

a scroll




occurred, it would noticed that this area had not been

rendered and



draw that. One could even go so far as to anticipate the

loading of




sections and use SortReferences to hold now longer visible

sections.



Is there anything like this, or any plans to include

something like



this?

Hi Mark,


This is already done for Static Documents. The

Static Renderer



keeps a tiled view of the image and when translates

happen it tries


to populate the new view from the stored tiles. This is

generally


not done for dynamic documents as maintaining the tile store is expensive for many small changes (the system would widens

rendering


requests to tile
boundries) also there were a few bugs in what I will call odd
cases (the size/location of the root SVG changing). However depending on your context this still might be a win for your case. It is pretty easy to change this by overiding the following method in batik.swing.svg.JSVGComponent:


  protected ImageRenderer createImageRenderer() {
      if (isDynamicDocument) {
          return rendererFactory.createDynamicImageRenderer();
      } else {
          return rendererFactory.createStaticImageRenderer();
      }
  }

So it always returns a static ImageRenderer.




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