hi,

maybe you can use use SwingUtilities.paintComponent(Graphics g,
Component c, Container p, Rectangle r) methods
where the 
g is the graphics you need to draw to
c could be JSVGComponent
p don't know check the java docs
r is the bounding box???


Regards
Tonny Kohar
http://www.kiyut.com

On Sun, 2003-10-12 at 00:00, David Proft wrote:
> Hello,
> 
> I have seen many examples of how to write swing objects to SVG files and examples of 
> showing SVG files in Swing using the JSVGComponent class.  However, I have not been 
> able to find an example that shows how to simply write SVG to a given Graphics 
> object.  Let me explain,
> 
> My problem is that I am using a graphing package where one can overwrite the node's 
> (which, BTW, is not a Swing component) paint() method.  When this node is rendered 
> by the graphing package, I want the SVG image to be drawn.
> 
> For example:
> 
> private class MyNode extends JGoBasicNode
> {
>     public void paint(Graphics2D g, JGoView view)
>     {
>         Rectangle boundingArea = getBoundingRect();   // The area/bounding box to 
> draw the SVG into
> --->    XXX.drawSVG(<some SVG reference>, g, boundingArea);  // Scale and draw the 
> SVG into the bounding area
>     }
> }
> 
> I'm looking for a way to make the above marked line be real code.  I have looked at 
> the JSVGComponent source code but am not sure what exactly is needed to do the above.
> 
> I know that this is not very efficient and maybe slow.  My SVG files are very 
> simple, however.  If my performance is still too poor, I will use images 
> (g.grawImage(...)).
> 
> 
> Thank you in advance for your help,
> 
> David
> 
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