I've been playing with J2D for a few weeks and Batik for a few days and this is what I'm trying to do and not succeeding. The root of the problem is I've got a SVGGraphics2D object with objects already drawn in it and I want to get it drawn to the screen. The branches of the problem are that I have other things I want to draw on the screen as well, so I can't simply call paintComponent(mySVG2D). Here's the pseudo code:
// Store my objects fillSVG () { mySVG2D.setColor(color.Red); mySVG2D.draw(myRect); } paintComponent (Graphics g) { // Cast g2_paint = (Graphics2D) g; // fill in custom background (current just one color but could be a tile or custom Paint) g2_biBackground = bi_background.createGraphics(); g2_biBackground.setColor(getBackground()); g2_biBackground.fillRect(0, 0, w, h); g2_biBackground.dispose(); // Draw the background g2_paint.drawImage(bi_background, 0, 0, this); /*** Now I need to draw the objects in mySVG2D ??????????? ***/ // draw the animation layer, or objects that are currently moving. g2_paint.drawImage(bi_animation, 0, 0, this); } The reason I'm using SVGGraphics2D is it already stores the style data for each object, so it's easy to change colors, remove objects, etc. outside of the drawing function, plus I want to load and save in SVG. I can write an SVGImageBuffer that wraps the SVGGraphics2D object in a BufferImage, and thus draw that, but I was wondering, in general, when you've got two Graphics objects, is there a way to combine them together? I've looked at the slideshow demo, but I couldn't get it to work in this context--it would only draw the very first time and would return a null BufferedImage every time after. --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]