Andres Toussaint wrote:

I am interested to get some guideance in creating Java2D objects from my
 JSVGCanvas SVGDocument. The purpose of this is to bridge it into a Java2D
 to DXF (autoCad) converter that i am also working on.

So the GVT tree is in some sense 'Java2D objects'. How does your DXF converter work? Is it an implementation of the Graphics2D interface? If so then you should be able to just pass it into the GraphicsNode.paint method (take a look at the print transcoder for a similar example - although it does extra stuff with the print APIs).

   If you just want Rectangles/Circles/Path's etc.  This info
is embedded in the GraphicsNode subclasses (in particular ShapeNode)
but there is lots of 'extra' info - like transforms, stroke/paint
info, etc.

Ultimately I think I would need to have a SVGtoDXFTranscoder, but i think
 having a SVGtoJava2DTranscoder is more useful in terms of using the Java2D
 for other formats as well.

Thanks in advance,

Andres.


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