Hello,

I want to paint a SVG directly on a Graphics2D, without creating first a 
BufferedImage. Therefore I
used the GraphicsNodes paint()-method. It seemed to work fine, but when I tried the 
"batikCandy.svg"
(one of the samples included in Batik), the result looked different to that when using 
JSVGCanvas.
So I'm not sure now whether it is appropriate to use the paint()-Method.

Is there another possibility to draw SVG directly on a Graphics2D? I need that because 
I want to
preserve the features of a vector graphics (e.g. when using a Graphics2D to create an 
.rtf file).

Thanks for helping me!

Stephan


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