Thomas DeWeese wrote:

> The problem is that in that patch I set the primitiveBounds of the
> node to null (nothing) when visibility is set to false (which means
> that hopefully whole groups can be skipped when rendering), but I
> didn't clear the 'cached' geometry when the visibility state changes
> thus the group thought is still had zero size.  This is now fixed in
> CVS.

Thanks for the speedy fix!  Seems to be working.

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