Thomas DeWeese wrote:
> The problem is that in that patch I set the primitiveBounds of the > node to null (nothing) when visibility is set to false (which means > that hopefully whole groups can be skipped when rendering), but I > didn't clear the 'cached' geometry when the visibility state changes > thus the group thought is still had zero size. This is now fixed in > CVS.
Thanks for the speedy fix! Seems to be working.
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