Archie Cobbs wrote:

This brings up an idea I've thought would be useful: an SVG optimizer.
This would be a class that takes SVG as input, "optimizes" it in
various ways, and spits it back out. This would do things like:

- Consolidate path elements
This made me thinking, is there a efficient way to consolidate path elements without losing the ability to distinguish them for events like mouseover, mouseclick etc ?

- Remove redundant attributes
- Consolidate similar attribute values on children to one attribute
  on a parent, from which the child nodes can all inherit.
Does this affect rendering speed ? You mean like complex transforms on child nodes that are overwritten by transforms of the parent node ?


I like the idea :) Some sort of SVG analyzer that could tell you about common performance killers and then effectively go ahead and fix it as well.



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