Tim,

During my final year project development (Poker game) I too noticed
the problem with double clicking on an element. I used this method on
my "click" event listeners:

public boolean isSingleClick(Event evt)
{
        MouseEvent me=(MouseEvent)evt;
        return me.getDetail()==1;
}

where the MouseEvent is a org.w3c.dom.events.MouseEvent and not a
standard java.awt.event.MouseEvent. This seemed to fix most of the
problems I was having, however this is still the odd occasion where it
does a double-click (not sure if its me or this dodgy mouse). I
consequently removed the flags that I was originally using and it
seemed to work fine.

As to the two key listeners, it may be useful to have a brief
explanation of what the listeners do and if the affect each other in a
major way. I would imagine that the problem is similar to the problem
a double-click would have, and I did have some problems with the lock
not occuring quickly enough when doing a double-click. Sorry if this
is waffle, its a little hard to explain :/

Hope this helps,

Lewis

On 4/20/06, Tim Apessos <[EMAIL PROTECTED]> wrote:
>
>
>
> I took all the useful advice given to me on my SVG Update problem and fixed
> the problem that I was having.  Thank you.  I am curious about one other
> item.
>
>
>
> If I have two key listeners as in the example below and the user presses the
> keys nearly simultaneously, are there any thread safety issues that I need
> to worry about?  As a precaution I've put flags in the listeners that I have
> written so far to prevent a double click while an update has not occurred
> but have not done so to prevent multiple keys from attempting to call the
> Update Manager at the same time.  Is this an issue that I need to be
> concerned with?
>
>
>
> Public class KeyListener1{
>
> .
>
> .
>
> .
>
>      JSVGCanvas myCanvas;
>
> myCanvas.getUpdateManger().getUpdateRunnableQueue().invokeLater(new
>    Runnable() {
>         public void run()
>         {
>                performSVGUpdate1();
>         }
>    });
> }
>
>
>
>
>
>
> Public class KeyListener2{
>
>      JSVGCanvas myCanvas;
>
> myCanvas.getUpdateManger().getUpdateRunnableQueue().invokeLater(new
>    Runnable() {
>         public void run()
>         {
>                performSVGUpdate2();
>         }
>    });
>
>
> }
>
>
>
> Thanks,
>
> Tim

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