> One thing is that I'm not entirely sure you have a clear > idea of what you actually want when someone passes in a > rotation of 45Deg with a scale of 2x and a translate of 200,100.
I want the scaled object to be rotated 45 degrees respective to the post scaled center of the object and the object's upper left corner translated to 200,100. > Since the translate interacts with both scale and rotation > you need to decide what single point in the source coordinate > system you want translated. One example would be the center > point of the original. > The way you have constructed these you should only need > w/2, h/2 to rotate around the original origin. You might > also try moving the translate before the scale. Not if the object is already scaled, and translating before the scale seems to produce even more bizarre results, namely I can't see the object at all. plb --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
