Hi Tonny,

Thanks for your reply. I tried using the SVGAnimationEngine class instead but am still having the same problem. The animation can be paused and played at a given time, but the stages in between animation instructions are not displayed. Perhaps I'm not being clear enough.

I have an SVG document with the following element:

<animateTransform attributeName="transform" type="scale" from="1" to="2" begin="1s" dur="2s" fill="freeze" additive="sum"/>

If I set the time somewhere between 1s and 3s using the SVGAnimationEngine then I can't see the in-between stages of the animation. I see the element with scale set to either 1 or 2 and nowhere in between.

Has anybody encountered this before and know of a fix for the problem?

Oliver

On 14 Feb 2008, at 04:02, Tonny Kohar wrote:

Hi,

On Feb 13, 2008 9:42 PM, Oliver Brook <[EMAIL PROTECTED]> wrote:
Hello everybody,

I'm creating a small drawing and (hopefully) animation tool using
Batik. I'd like to know whether it is possible to get control of the
playback of an animation in a JSVGCanvas. I've tried using the
following:

SVGOMSVGElement.pauseAnimations();
SVGOMSVGElement.unPauseAnimations();
SVGOMSVGElement.setDocumentTime();

This kind of works, but the canvas is not updated correctly when I set
the document time somewhere between the "begin" and "duration" times
of an animation element. Is there a correct way to get the JSVGCanvas
to redraw an animation at a specific time and have it render the
'between' stages of an animation element properly?

Any advice would be greatly appreciated.


Did you try to use SVGAnimationEngine class (supplied with Batik) instead ?

You can get the SVGAnimationEngine from the BridgeContext eg:
SVGAnimationEngine animEng =  bridgeContext.getAnimationEngine()

You can do a lot things with this SVGAnimationEngine
eg:
animEng.start(millis);
animEngine.pause();
animEng.setCurrentTime(value);
etc

On our *simple animation test, this provide smooth and instant
redraw/refresh of SVG animation.

Note: I do not know whether this approach (SVGAnimationEngine) or your
approach, is the correct way, and which one should provide better svg
animation controller.

Cheers
Tonny Kohar
--
Sketsa SVG Editor
imagine, design, create ...
http://www.kiyut.com

---------------------------------------------------------------------
To unsubscribe, e-mail: [EMAIL PROTECTED]
For additional commands, e-mail: [EMAIL PROTECTED]


---------------------------------------------------------------------
To unsubscribe, e-mail: [EMAIL PROTECTED]
For additional commands, e-mail: [EMAIL PROTECTED]

Reply via email to