hello, we are using batik's svgrasterizer for a game, but are experiencing performance issues, when rasterizing SVGs.
we believe that the function org.apache.batik.gvt.renderer.StaticRenderer.repaint(Shape) creates quite a lot of temporary objects which triggers garbage collection a lot which results in occasional stuttering of the game. so i was wondering, if there are any options or configurations to batik in order to have the svgrasterizer perform better in terms of garbage collection and CPU time. we want it to create as little garbage as possible and as little CPU time as possible. thank you, matthias --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
