Hey everyone, I'll get straight to the point. I've been looking at using OpenGL (specifically, lwjgl, one of Java's OpenGL bindings) to render a bunch of bezier surfaces when I came across the SVG format. It would be useful to me if I could use this XML format to create my surfaces and animate them. It was then that I saw Batik, which looks to be a very useful and powerful tool. Because I have no experience with Batik yet, I was hoping someone could answer this question for me: What sort of coding would it take to make Batik able to render to an OpenGL context? At first glance it seemed Batik uses awt for rendering (correct me if I'm wrong). Would making it render to OpenGL simply be a few extra classes that would replace the current "Renderer" classes? Or do you think it would be a lot more complex than that? If you don't know huge amounts of Batik code internals, but have an opinion, I'd still love to hear it! I just need a general idea of what you all think this would take.
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