Hi everyone,
[Gogole did not help me, if this is a really dumb question please tell
me where I should rtfm :-) ]
I'm trying to flip an element horizontally ("mirror"), and a standard
SVG 'transform="scale(-1,1)"' attribute would work great, but I would
like to avoid modifying the object's coordinates (currently its x
obvsiouly becomes -x).
I tried casting the element into an SVGLocatable, but since I'm doing
this before doing any rendering (at the end I am transcoding the SVG
to a bitmap) the getBBox returns null, as expected I guess.
Do you guys know any easy workaround for this (apart from hardcoding
the X and Y in the SVG and using translate)? Is there, say, a way to
do some kind of a dummy rendering of the SVG just to get the bouding
boxes right?
I will obviously be happy to post any extra information if it's needed :-)
Thanks a lot for your answers!!
Manu
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