Hi John,

"John C. Turnbull" <[email protected]> wrote on 12/15/2008 06:54:22 
AM:

> You are a certified genius ? that has fixed all the anomalies!

   Sorry, I would have suggested it sooner but your description
of the problem made me think it was already turned on.

> Are there any drawbacks from setting this property?

    Each canvas uses some extra memory (~4bytes*number of pixles).
On todays systems this usually isn't much of a drawback.


> From: [email protected] [mailto:[email protected]] 
> Sent: Monday, 15 December 2008 22:25
> To: [email protected]
> Cc: [email protected]
> Subject: RE: FW: Some anomalies using overlapping SVG canvasses
> 
> 
> Hi John,
> 
> <[email protected]> wrote: 
> 
> >    Until the top object is done drawing I can't draw the top object. 
> 
> "John C. Turnbull" <[email protected]> wrote on 12/14/2008 05:44:20 
PM:
> 
> > [JCT] [...] What I?d like to see is that when that request is 
> > made the top object renders with the ?before? state while it?s busy 
> > and then the ?after? state when it?s ready.  That way the underlying
> > animation will not show through at any stage. 
> 
>    If you aren't getting this then you should turn on 'double 
> buffering' in the Canvas: canvas.setDoubleBufferedRendering(true) 
> [attachment "PGP.sig" deleted by Thomas E. DeWeese/449433/EKC] 

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