Hi John,
"John C. Turnbull" <[email protected]> wrote on 12/15/2008 06:54:22
AM:
> You are a certified genius ? that has fixed all the anomalies!
Sorry, I would have suggested it sooner but your description
of the problem made me think it was already turned on.
> Are there any drawbacks from setting this property?
Each canvas uses some extra memory (~4bytes*number of pixles).
On todays systems this usually isn't much of a drawback.
> From: [email protected] [mailto:[email protected]]
> Sent: Monday, 15 December 2008 22:25
> To: [email protected]
> Cc: [email protected]
> Subject: RE: FW: Some anomalies using overlapping SVG canvasses
>
>
> Hi John,
>
> <[email protected]> wrote:
>
> > Until the top object is done drawing I can't draw the top object.
>
> "John C. Turnbull" <[email protected]> wrote on 12/14/2008 05:44:20
PM:
>
> > [JCT] [...] What I?d like to see is that when that request is
> > made the top object renders with the ?before? state while it?s busy
> > and then the ?after? state when it?s ready. That way the underlying
> > animation will not show through at any stage.
>
> If you aren't getting this then you should turn on 'double
> buffering' in the Canvas: canvas.setDoubleBufferedRendering(true)
> [attachment "PGP.sig" deleted by Thomas E. DeWeese/449433/EKC]