Thanks, that works great! 

On Thursday, January 24, 2013 9:13:45 AM UTC-8, Patrick Woolsey wrote:
>
> At 08:03 -0800 01/24/2013, Randall Venhola wrote: 
> >I am working with Scons (scons.org). The programming language is Python. 
> >The standard is to not use file extensions - the file names are always 
> >SConstruct and SConscript. I want BBEdit to recognize the files as Python 
> >so that I get the function pop-up and colourization. I get this simply by 
> >renaming the file to add a .py extension (e.g SConstruct.py and 
> >SConscript.py). Renaming them is not really a solution, as it basically 
> >breaks other parts of the script. I searched this list and the User 
> Manual 
> >but no luck. 
> > 
> >How do I get BBEdit to set the language in this situation? 
>
>
> Sounds like just the job for an embedded Emacs variable :-), which can 
> directly specify the file's language type. 
>
> (For info about using these variables with BBEdit, please see the section 
> "Emacs Local Variables" in Chapter 3 of the PDF manual.) 
>
> By way of example, you can place the necessary variable (in this case, 
> 'mode') & its value, either a) in the first line of the file, or b) within 
> a block at the end of the file, like so: 
>
> ==== 
> # -*- mode: python -*- 
>
> print "Hello, World" 
>
> # Local Variables: 
> # mode: python 
> ==== 
>
> [NB you needn't include both the initial line and the block; either will 
> suffice.] 
>
>
> Regards, 
>
>  Patrick Woolsey 
> == 
> Bare Bones Software, Inc.             <http://www.barebones.com/> 
>

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