Hi Rich,

Thanks for the update. 

Just so you know, my intentions were to essentially see if I could gain a bit 
more control with the coded language module over a codeless language module. 
I’m working on some coursework for a Coursera class that uses ChucK, which is 
an audio programming language that treats a few character runs as special 
operators. I prefer BBEdit over the IDE they wrote (miniAudicle), but I thought 
that I could improve the codeless language module a bit. It’s not a high 
priority item. I was mainly curious more than anything.

I look forward to the updates, and I’ve included the codeless language module 
as an attachment if anybody can benefit from it.

Thanks,

Damian

On Nov 1, 2013, at 8:44 PM, Rich Siegel <[email protected]> wrote:

> On Friday, November 1, 2013, Damian Carrillo <[email protected]>
> wrote:
> 
>> I try to compile the HelloWorld language module in Xcode on OS X 10.9
>> (13A603), but get the errors listed below. I’ve tried to target both
>> the 32 and 64 bit architectures. Is this a known issue? If not, how do
>> you go about building this?
> 
> Please don't try to do anything with the current SDK. :-) It's quite out of 
> date. I'll try and find some time soon to make it work with Xcode 5 and post 
> a notice here when it's available.
> 
> R.
> -- 
> Rich Siegel                                 Bare Bones Software, Inc.
> <[email protected]>                      <http://www.barebones.com/>
> 
> Someday I'll look back on all this and laugh... until they sedate me.
> 
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Attachment: ChucK.plist
Description: Binary data

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