Greetings Media Mouth.
I took one of my prproj files and opened it with BBedit (14.6.4) and saw
the XML data.

When I open it up in text edit, it displays random characters.
I tried to open the prproj file and a duplicated file changed the ext to
XML file in visual studio code but it is random characters.

Interestingly enough, I took that XML extension and changed it to .gz, and
then uncompressed it and that file opened up in text edit with the
XML data. All 12000 lines, just like the prproj files, opened in bbedit.

Both end it </PremiereData>

Granted, my file is not corrupt.

I changed the unzipped file that opened in text edit extension to prproj
double clicked to open it up in premiere pro. and it opened, plays, and
saves.

I am not sure I helped out. But I do understand your question about BBedit
and compressed files.


On Mon, Feb 20, 2023 at 12:07 PM Media Mouth <[email protected]> wrote:

> NOTE: The main goal here is to diagnose and fix a corrupt XML file.
>
> I've got an XML file that is compressed.  The extension is neither XML nor
> a compression.  It's a .prproj (Adobe Premiere Pro) project file.
> .prproj is .xml content using a .prproj extension and compressed, I
> believe, using .gz compression.
>
> If I change the extension from .prproj to .xml and open in BBEdit
> directly, it opens showing standard XML contents, albeit truncated before
> it ends.
> That truncation originally gave the impression the file was corrupted by
> Adobe during a save which didn't complete.
> If that's true, so be it -- there's nothing we can do.
> BUT the subsequent steps thickened the plot a bit...
>
> If I change the original file's extension to .gz and attempt to gunzip it,
> the attempt fails.
> The same happens when attempting to decompress using the Mac OS app 'The
> Unarchiver' -- an error, BUT the app it will allow you to continue, and on
> a second attempt does somewhat successfully decompress the file.  This
> attempt results in a large, truncated XML file, almost the same as the
> BBEdit version, but not quite the same.  Wasn't expecting that different
> end point.
>
>
> So a number of questions:
> - Out of curiosity, what is BBEdit really doing when it detects the
> compression in the XML file.  Which decompression technique?  Is it using
> an auto-detect technique? Or something along the lines of gunzip?
>
> - If gunzip, why was a Terminal attempt at decompressing the same file
> (with a .gz extension) using gunzip unsuccessful?
>
> - If I make a change to the BBEdit-opened compressed XML file and save it,
> the resulting file size is still compressed, as if BBEdit opened and
> compressed XML and therefore saves it compressed.  There's no indication
> I'm aware of in BBEdit that the XML is compressed, so I'm not 100% sure of
> that, but if I copy/paste/save the contents into a new BBEdit file, save as
> XML, those same contents are 20X the size.  Is BBEdit quietly saving XML as
> compressed.  If so, is it indicated anywhere?
>
> - Why would BBEdit and The Unarchiver.app decompress semi-successfully but
> to different end points?  Which leads to...
>
> ...The main question: What's the possibility the problem is NOT that Adobe
> failed midway through a save, and the problem is really some kind of
> compression hiccup -- that all the data's there, but we have to resolve the
> decompression hiccup and patch up the XML to recover the our original
> project file?
>
>
> --
> This is the BBEdit Talk public discussion group. If you have a feature
> request or need technical support, please email "[email protected]"
> rather than posting here. Follow @bbedit on Twitter: <
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>

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