Hi Tonderai, Have you had any luck with that? I have the exact same challenge. It seems Qt opengl libraries are missing for the cross-compilation. I can build the opengl app for the desktop but not for the BeagleBone, Qt cannot find #include <QtOpenGL>
Hope to hear from you, Cheers, LV On Friday, December 14, 2012 10:53:36 PM UTC-8, Tonderai Ratisai wrote: > > > Hi > > I don`t know if any one can help. I am trying to build a device thats > reads in analog and digital sensors on the beagle bone > and manipulate objects in an open gl es environment that would run on the > beagle bone. > > Hope you can help. > > Thanks. > -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
