Hi Tonderai,

Have you had any luck with that? I have the exact same challenge.
It seems Qt opengl libraries are missing for the cross-compilation.
I can build the opengl app for the desktop but not for the BeagleBone, Qt 
cannot find #include <QtOpenGL>

Hope to hear from you,
Cheers, 
LV

On Friday, December 14, 2012 10:53:36 PM UTC-8, Tonderai Ratisai wrote:
>
>
> Hi 
>
> I don`t know if any one can help. I am trying to build a device thats 
> reads in analog and digital sensors on the beagle bone
> and manipulate objects in an open gl es environment that would run on the 
> beagle bone.
>
> Hope you can help.
>
> Thanks.
>

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