I know this will sound like a rookie talking, but that is pretty much my level with BBB. I assumed you meant to remote into the BBB when it was running the bSNES image and run that command. I thought it would just be plug and play with an ethernet cable and putty, but I could never make that connection connect for some reason.
Then I took out the uSD card and only had the miniUSB cable connected. I could remote in then and run that command, but nothing was showing up other than the root hub with the controller plugged in. So I just plugged both controllers into my Ubuntu PC and ran it, thinking that they should appear the same on any linux device. Here's what I saw with everything else. The blank lines are the controllers: *Bus 001 Device 016: ID 058f:6465 Alcor Micro Corp. * *Bus 003 Device 004: ID 046d:c016 Logitech, Inc. Optical Wheel Mouse* *Bus 004 Device 004: ID 12bd:d015 * *Bus 004 Device 003: ID 12bd:d012 * *Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub* *Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub* *Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub* *Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub* Let me know if that is not quite what you had in mind :) Feel free to talk as if I'm linux impaired. On Thursday, January 30, 2014 10:27:21 AM UTC-5, Andrew Henderson wrote: > > Glad that you found the Android image useful! If you have the chance, can > you plug in each of those gamepads that you have, run "lsusb", and send me > the results? I suspect that they will report as different gamepads, even > though the branding is the same. I'd eventually like to have an sqlite > database that has USB ID strings and button mappings in it so that > BeagleSNES will automatically configure your controller if it is one listed > in its database. But, if your two gamepads both report exactly the same > and still have different button mappings, that means the database approach > might not work. > > The 3.12/3.13 kernels have much better USB support, so USB gamepads should > work far better (especially when hotplugging). But, they aren't quite > there yet. When they are, I'll move both the BBB and BB-xM over to those > kernels. > > Andrew > > On Tuesday, January 28, 2014 11:17:09 PM UTC-5, Scott Paul wrote: >> >> I'll keep an eye out for the update. In the meantime, I bought a second, >> different controller and everything works now. Connecting the controller >> has been a little spotty compared to the other one that the start and >> select buttons don't work on, but it works. I cycled the power a couple >> times, plugged and unplugged it and it eventually worked. Once it did work >> it seemed more consistently connected after a power cycle. The other >> remote didn't have that issue. Oh well. It works. >> >> I've only tried a few games quickly, but I like it. For anyone else >> ordering through Amazon... >> >> This is where I ordered the one that worked: >> http://www.amazon.com/gp/product/B0058FN036/ref=oh_details_o02_s00_i00?ie=UTF8&psc=1 >> Sold by *Hitgaming Video Games >> <http://www.amazon.com/gp/help/seller/at-a-glance.html?ie=UTF8&isAmazonFulfilled=1&seller=A3O4XUIPWQ2IWK>* >> >> This is where I ordered the one that caused me problems: >> http://www.amazon.com/gp/product/B0034ZOAO0/ref=oh_details_o03_s00_i00?ie=UTF8&psc=1 >> Sold by *Hitgaming Video Games >> <http://www.amazon.com/gp/help/seller/at-a-glance.html?ie=UTF8&isAmazonFulfilled=1&seller=A3O4XUIPWQ2IWK>* >> >> Good luck getting the right one :) >> >> Anyways, thanks Andrew. I also got the Android 4.2.2 running on the BBB. >> Good work on that too! That also worked after I tried imaging the disk >> from the Ubuntu machine. >> >> >> On Sunday, January 26, 2014 4:02:54 PM UTC-5, Andrew Henderson wrote: >>> >>> Yes. The front-end GUI does not look at that configuration file for >>> button mapping. That is the configuration file for the SNES9X emulator. >>> Part of my work for v0.5 is to pull button mappings from that file. v0.5 >>> should give you the following: >>> >>> - An additional VFAT partition that houses the config files, ROMs, and >>> images. This way, you can pop the microSD card into your non-Linux PC and >>> add ROMs, edit files, etc. >>> - XML for the games.cfg. This is using the Expat XML parsing library. >>> This will eliminate most of the common problems, I hope, like the config >>> file having to be just-so or DOS end-of-line characters messing things up, >>> etc. >>> - Key mapping from the SNES9X emulator's config file so that you can do >>> a custom key mappings. >>> >>> I am a PhD student, and I've been working on a papers over the past few >>> months, so I haven't been working on BeagleSNES development as much as I >>> would like. I'm still working on it, though, and I'll be getting a release >>> out as soon as I can. Trust me, I don't want to answer mail after mail for >>> support when I can release a new version that addresses these issues >>> directly! >>> >>> Andrew >>> >>> >>> On Sunday, January 26, 2014 3:13:18 PM UTC-5, Scott Paul wrote: >>>> >>>> Hi Andrew. Is there a short explanation for why I can't quickly edit >>>> the "*snes9x.conf.BBB*" file and change the lines >>>> >>>> >>>> *J00:B8 = Joypad1 SelectJ00:B9 = Joypad1 Start* >>>> >>>> to something like >>>> >>>> >>>> *J00:B6 = Joypad1 SelectJ00:B7 = Joypad1 Start* >>>> >>>> to effectively test different button mappings? I tried editing them and >>>> popping the card back in the BBB but it doesn't seem to do anything. Does >>>> modifying that conf file require a rebuild to take effect? >>>> >>>> When do you hope to release the v0.5? >>>> >>>> >>>> On Friday, January 3, 2014 9:22:19 AM UTC-5, Andrew Henderson wrote: >>>>> >>>>> Hey Scott. I have been away for the holidays and won't be back to my >>>>> office with my equipment until the start of next week. You have >>>>> everything >>>>> set up correctly, it seems. The games.cfg looks OK, in any case. The >>>>> problem is that the button numbers for the start and select are hardcoded >>>>> in the front-end GUI. I have a better button mapping scheme on my dev >>>>> list >>>>> for v0.5 of BeagleSNES, but I can't work on it and get another release >>>>> out >>>>> until I am able to get back to my equipment. The short answer is that >>>>> you >>>>> will require a code change and recompile to get it working for your >>>>> particular controller. >>>>> >>>>> I have a big laundry list of things that I have been working on that I >>>>> want to get out for v0.5, and a few of the items have been delaying me in >>>>> getting the release out. I may just have to bite the bullet and expedite >>>>> the more urgent items because a large number of people have received new >>>>> BBBs for the holidays and have been filling my inbox with all sorts of >>>>> issues regarding gamepads and button mappings. >>>>> >>>>> Good work on getting everything working as well as you have so far. I >>>>> should write a book on how to develop the BBB into a standalone appliance >>>>> based on all of the feedback and reports that I have received from >>>>> everyone >>>>> over the last six months... >>>>> >>>>> Andrew >>>>> >>>>> >>>>> On Wednesday, January 1, 2014 6:23:41 PM UTC-5, Scott Paul wrote: >>>>>> >>>>>> So close... >>>>>> >>>>>> I had an old PC sitting around collecting dust so I formatted that to >>>>>> Ubuntu 12.04. I re-did everything from that machine. Before I started, >>>>>> when I plugged in the SD card that I had setup from the Win7 machine >>>>>> into >>>>>> the Ubuntu machine it seemed to mount the two partitions fine ... but it >>>>>> also gave me a pop-up error message about not wanting to mount the drive >>>>>> for some reason ... even though I could see both parts. Anyways, it did >>>>>> this each time I mounted the card. After I reformatted the card with >>>>>> the >>>>>> beaglesnes image that message has no longer come up. I have mounted the >>>>>> card several more times too. >>>>>> >>>>>> At first it did not work. Then I took it out of its Adafruit >>>>>> case<http://www.adafruit.com/products/1555?gclid=CNGJv-2J3rsCFVLxOgodcRsAeA>and >>>>>> tried. Then it would boot up, give me music, and let me scroll through >>>>>> the placeholder's in the default config. I am certain I tried this >>>>>> before >>>>>> but it did not matter. I quickly realized that the molding on the cable >>>>>> needed to be cut down. If I had read adafruit's page closer, I might >>>>>> have >>>>>> caught that note. Not happy about that, but it worked. I think that I >>>>>> had >>>>>> both a cable problem and a Windows problem, but maybe it was only a >>>>>> cable/case problem and I didn't do something else write the time I tried >>>>>> that with the Win7 SD card setup. >>>>>> >>>>>> I have been at it for a while today, but the problem now is that it >>>>>> will not select the games I've added in the menu. I have tested the >>>>>> controller on the Ubuntu machine and can see the start and select >>>>>> buttons >>>>>> do register. I have been doing everything in the Ubuntu machine. The >>>>>> pictures are showing up, the text descriptions are updated. At first I >>>>>> had >>>>>> 5 games listed so I tried adding 5 more. Each time the menu list >>>>>> updated >>>>>> as expected, but pressing start or select doesn't do anything. The roms >>>>>> are all in the rootfs/home/ubuntu/beaglesnes/rom folder. They are all >>>>>> .smc. I even removed spaces and tried shortening the .smc file names. >>>>>> >>>>>> I'm only using one controller. I can't really think of much else to >>>>>> try right now. Again, I welcome any support. I attached my games.cfg >>>>>> file >>>>>> if that helps >>>>>> >>>>> -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
