Hello, ive been reading through the group and found i have found it very 
helpful. i am running an odroid u2 with ubuntu 12.11 and opencv 2.4.6.1.
i used the code i found in git 
:/mdarling39/<https://github.com/mdarling39/LinuxVision/blob/master/OCVCapture.cpp>to
 capture from a logitech c920. i ran into an issue when i set the 
resolution to 1280*720 the fps would not go past 10. however for any 
smaller resolution i am able to get 15 fps no problem. the custom capture 
code certainly does use less resources than the built in opencv function. i 
have 2 threads, the main for capturing and the second for processing both 
of which do not max out their cpu so i cant figure out why im getting this 
fps drop.

any help would be appreciated.

Thanks

On Thursday, January 30, 2014 3:17:40 PM UTC-5, Matthew Witherwax wrote:
>
> If you bypass OpenCV and capture directly like we did, you should test to 
> see if you can capture successfully in YUYV format.  OpenCV can convert 
> YUYV to a Mat with less than 3% cpu use.  If you capture in MJPEG, you will 
> see cpu use of 90% or more to convert the image to a Mat.  This isn't so 
> bad on the Wandboard because it only consumes one core, but can be intense 
> on the single core BBB.  I can tell you from testing with the Wandboard 
> Quad, it can push 30 fps in YUYV over USB.  However, it is only possible to 
> stream from one camera at 30 fps in YUYV.  In short it is a tradeoff.  You 
> can either saturate the USB and save processing or save bandwidth and 
> increase processing. Something to consider depending on your needs.
>
>
> On Thu, Jan 30, 2014 at 12:53 PM, Michael Darling 
> <[email protected]<javascript:>
> > wrote:
>
>> Okay, so the problem you're having has to do with bugs in OpenCV, itself. 
>>  Unfortunately, the capture methods in OpenCV do not set the camera 
>> properties correctly for video4linux devices.  In other words, you may 
>> write the line of code to set the frame rate to 30 fps, but the camera 
>> isn't actually getting the instruction to change the frame rate.
>>
>> The fix Matthew and I have used is to just use our own video4linux 
>> capture code.  You might be able to modify the OpenCV source code, but the 
>> capture code is difficult to follow since there are so many layers of 
>> abstraction. (There are a lot of wrapper classes used to handle v4l2 
>> devices, v4l1 devices, Mac, Windows so that the programmer doesn't have to 
>> handle each camera differently depending on his/her system.)
>>
>> Hope that explains some things for you  :)
>> - Mike
>>
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