Tried out the idea by running the program remotely and ended up with the same error. Did it again via DirectFB instead of EGL 2 and ended up with a Linux style BSOD (Black Screen of Despair). Luckily I could run my pygame demo (remotely) to reset the screen back to normal.
On Tuesday, 24 June 2014 13:02:54 UTC+12, Nick Apperley wrote: > > Just had a crazy idea in relation to what Olof has done. With the sample > JavaFX 8 program I am trying to run the *eglGetConfigAttrib failed!* error > appears if the program is run using EGL 2. What would happen if > the framebuffer was set before running the sample program? > > On Monday, 6 January 2014 01:29:11 UTC+13, [email protected] wrote: >> >> Had some issues with it not finding the size of the framebuffer at first, >> but calling "fbset -xres 1280 -yres 720 -vxres 1280 -vyres 720" and >> reloading the omaplfb kernel modules solved it. >> >> >> Cheers >> --Olof >> >>> >>> -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
