On Fri, Aug 22, 2014 at 4:03 PM, Tony DiCola <[email protected]> wrote: > Thanks for the tips--I'll take a look at what you mention. Do you think the > overlay manager will eventually make it to the later kernels or is it best > to get used to compiling and loading dtb's?
"eventually" For most people, once they plug a cape/board into the bone's expansion headers it stays in. That's who i'm targeting with my v3.14.x branch. Things on the backend are pretty straight forward for building a new *.dtb (without re-building the kernel). One "dream" thing i'd like to see, to make things eaiser for new users. Some kinda nodejs/html gui to select pinmux based on fuction/cape. This would call dtb-rebuilder with a custom *.dts, build it and reboot.. Regards, -- Robert Nelson http://www.rcn-ee.com/ -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
