Hi William,

     Don't you remember the name of tool that was mentioned in hackaday? 
Anybody remember?

Em quarta-feira, 17 de dezembro de 2014 02h43min00s UTC-2, William Hermans 
escreveu:
>
> As for hardware emulation, as in circuits. There are many tools out there 
> to achieve that. And one as mentioned on hackaday as going free, and 
> possibly open source. Others . . . usually are fairly expensive. Such as 
> Labcenter's Proteus.
>
> On Tue, Dec 16, 2014 at 9:33 PM, William Hermans <[email protected] 
> <javascript:>> wrote:
>>
>> Yeah, I'll expand, or rather comment on the subject. I think it is a 
>> waste of time. With that said, do not get me wrong in thinking I am 
>> attacking your ideas. I have thought about this too. However the time 
>> investment would be all your, and as a solo developer you *may* be able to 
>> get something working within a couple years . . . So maybe not a complete 
>> waste of time, but definitely a huge time investment.
>>
>>
>> There is an alternative however that can be fairly similar, but does 
>> require investment of at least one beagelbone. There would be no virtual 
>> machine.
>>
>>
>>    1. You setup a Debian dev machine, cross compiler, and related tools 
>>    for the BBB
>>    2. One the above mentioned system, you run an NFS share.
>>    3. (optional) you also have a tftp server on your host dev machine.
>>    4. You "boot" Your Beagelbone over the network using a NFS rootfs, 
>>    and (optionally) kernel over tftp.
>>    5. You create a minimal base image, for all future "dev" images.
>>
>> Then, it is just a matter of making a new directory / share, for each new 
>> image. Then extract your tar'd image to that directory, update your server, 
>> etc. You can even have several types of base images laying around for 
>> various things. One very small for production, one build system image. For 
>> building binaries / packages, etc for your small production image . . . 
>> You're only really limited by your imagination - And your ability to learn 
>> / think "outside of the box".
>>
>> On Mon, Dec 15, 2014 at 10:53 AM, <[email protected] <javascript:>> 
>> wrote:
>>>
>>> Hello,
>>>
>>> There are times when I setup virtual instances of Debian to create 
>>> development environments for certain web/programming projects....things 
>>> that are a little more involved, or I don't want to incorporate on my 
>>> existing local machine. This has worked very well for me this far. I can 
>>> always go back to a project, with all it's software and dependencies and 
>>> "out-dated" software versions just as they were, and it works every time. I 
>>> don't have to worry that a new version of PHP came out - which I use on a 
>>> new project - and as a result, an old project doesn't work anymore, etc.
>>>
>>> This brings me to my purpose for writing today:
>>>
>>> I've been doing BeagleBone development for about 3 months now. And a 
>>> thought came to me today, as I have different boards for different 
>>> projects. I would like to do something similar for my BeagleBone projects 
>>> that I do for my other programming projects.
>>>
>>> I know that I could install the BeagleBone OS on a Virtual machine, but 
>>> there is nothing to represent the hardware and what it is doing - if you 
>>> write something to talk I2C, you will get errors since there is no hardware 
>>> support for that and the rest of the OS will reflect the same.
>>>
>>> But I think it would be pretty awesome if there was a virtual 
>>> environment with some sort of graphical representation of the activity on 
>>> the pins and peripherals of the BeagleBone device.
>>>
>>>
>>>
>>> Not only would this allow me to develop entire projects on the PC before 
>>> I invest into any hardware, but it basically allows me to try the same code 
>>> on different versions of the BeagleBone. If the GUI side of this virtual 
>>> environment had drag and drop "sensors" and motors and things of that 
>>> nature, I could actually read in "data" and actually "turn motors" as if it 
>>> were real life.
>>>
>>> Development would be much faster, conceptual projects could be put 
>>> together faster, and I think all around it could improve my quality of work.
>>>
>>> I can foresee some issues with visualizing certain things on the 
>>> hardware side that may be CPU intensive....but perhaps there could be 
>>> emulated parts to ease those issues out.
>>>
>>>
>>> Anyone else like this idea, want to expand on this idea?
>>> There isn't really anything out there like this to my knowledge. Is it 
>>> possible to get this?
>>>
>>> Leave a comment, Thanks!
>>>
>>> -- 
>>> For more options, visit http://beagleboard.org/discuss
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>>  

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