If you mean having 3D rendered into a window under X11 then yes, this is 
possible. Ogre3D does this although they say that their OpenGL ES support is 
broken but they are working on it. I suggest checking out Ogre3D code to see 
how it is done. It has been a long time since I worked on it but from what I 
remember, there is a routine in EGL that will create a render surface from a 
window.

David

--------------------------------------------
On Wed, 2/25/15, Robert Nelson <[email protected]> wrote:

 Subject: Re: [beagleboard] BBB: SGX for X11 - is it possible?
 To: "Beagle Board" <[email protected]>
 Date: Wednesday, February 25, 2015, 2:04 PM
 
 On Wed, Feb 25, 2015 at 1:01 PM,
 Victor <[email protected]>
 wrote:
 > I am compiling last kernel from git (3.18.5-bone1) with
 SGX modules. SGX
 > acceleration seems to be working only for OpenGl demos
 from shell. When I
 > install lxde - it looks like X11 acceleration is
 disabled.
 > I tried to add SUPPORT_XORG=1 to sgx install script -
 the compilation stops
 > with errors.
 > Did anybody have success in implementing SGX in X11?
 > P.S. I followed http://elinux.org/BeagleBoardUbuntu : SGX - it didn't
 help.
 
 Nope.. We get nothing for "X11"...
 
 There are EGL bin's, so wayland is certainly possible. 
 Someone just
 needs to figure it out and write up a doc.
 
 Regards,
 
 -- 
 Robert Nelson
 http://www.rcn-ee.com/
 
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