If you mean having 3D rendered into a window under X11 then yes, this is possible. Ogre3D does this although they say that their OpenGL ES support is broken but they are working on it. I suggest checking out Ogre3D code to see how it is done. It has been a long time since I worked on it but from what I remember, there is a routine in EGL that will create a render surface from a window.
David -------------------------------------------- On Wed, 2/25/15, Robert Nelson <[email protected]> wrote: Subject: Re: [beagleboard] BBB: SGX for X11 - is it possible? To: "Beagle Board" <[email protected]> Date: Wednesday, February 25, 2015, 2:04 PM On Wed, Feb 25, 2015 at 1:01 PM, Victor <[email protected]> wrote: > I am compiling last kernel from git (3.18.5-bone1) with SGX modules. SGX > acceleration seems to be working only for OpenGl demos from shell. When I > install lxde - it looks like X11 acceleration is disabled. > I tried to add SUPPORT_XORG=1 to sgx install script - the compilation stops > with errors. > Did anybody have success in implementing SGX in X11? > P.S. I followed http://elinux.org/BeagleBoardUbuntu : SGX - it didn't help. Nope.. We get nothing for "X11"... There are EGL bin's, so wayland is certainly possible. Someone just needs to figure it out and write up a doc. Regards, -- Robert Nelson http://www.rcn-ee.com/ -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout. -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
