The examples in http://beagleboard.org/cookbook have all be tested to work. Handling of corner cases is a bit wonky in 0.2.5, but I'm hopeful that moving to the 4.1 kernel and using pinmux helpers rather than dynamically creating device trees will reduce the complexity for newbies. That work is starting now.
On Wed, Jan 20, 2016 at 11:55 AM Soapy Smith <[email protected]> wrote: > I was initially very enthusiastic about Bonescript when I first started >> with the BBB. >> > It should be a good starting point for a beginner, assuming it all works! > > One of the concerns I eventually realized was the potential timing > problems with Javascript based embedded devices. > It's a function of how the language works. > > After I got the book "Exploring Beaglebone" by Derek Molloy, I've > abandoned Bonescript for C/C++. > The trade-off is a large learning curve required for the language(s) and > associated tool chains. > I think it is inevitable if you want to get the most power from the BBB > you will need to go in this direction. > > Greg > > -- > For more options, visit http://beagleboard.org/discuss > --- > You received this message because you are subscribed to the Google Groups > "BeagleBoard" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
