On Thursday, July 10, 2014 at 10:50:48 PM UTC+3, Adam Grosso wrote: > > I have been trying to get a simple EGL/GLES2 c++ application to work. I'm > trying NOT to use the PVRShell example code provided in the SDK. I have a > BeagleBone Black Rev C running the standard Debian image. I updated the > Kernel to the 3.13 version and installed the SGX drivers following the > instructions on the wiki. All of the demos run just fine. > > Does anyone have some sample code that they can pass along on how they > created the EGL Context and then did something simple in Open GL ES2 (ES1 > would also be ok). I've tried creating the EGLDisplay with an X display > and a framebuffer file descriptor but they always return no display. I've > only had luck with the EGL_DEFAULT_DISPLAY. I'm almost ready to go back to > the Raspberry Pi as I just can't seem to figure this out. Thanks for the > help. > > Thanks, > Adam > Have you found something?
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