On Thursday, July 10, 2014 at 10:50:48 PM UTC+3, Adam Grosso wrote:
>
> I have been trying to get a simple EGL/GLES2 c++ application to work.  I'm 
> trying NOT to use the PVRShell example code provided in the SDK.  I have a 
> BeagleBone Black Rev C running the standard Debian image.  I updated the 
> Kernel to the 3.13 version and installed the SGX drivers following the 
> instructions on the wiki.  All of the demos run just fine.
>
> Does anyone have some sample code that they can pass along on how they 
> created the EGL Context and then did something simple in Open GL ES2 (ES1 
> would also be ok).  I've tried creating the EGLDisplay with an X display 
> and a framebuffer file descriptor but they always return no display. I've 
> only had luck with the EGL_DEFAULT_DISPLAY.  I'm almost ready to go back to 
> the Raspberry Pi as I just can't seem to figure this out.  Thanks for the 
> help.
>
> Thanks,
> Adam
>
Have you found something? 

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