Perhaps when posting code it would be best to use the Highlight Code Syntax
in Google.  Not sure what formatting is used in the email but looks like
from a README.

For me, I just went to the site that is in the images that Jennifer
provided.  The code could be pulled from there.

However, I believe the issue is with the BeagleBoard site and not with the
Cloud9 IDE on the board but could be related.

Jon

On Wed, Jul 1, 2020 at 11:31 AM Dennis Lee Bieber <[email protected]>
wrote:

> On Wed, 1 Jul 2020 11:28:30 +0530, in gmane.comp.hardware.beagleboard.user
> jennifer Dsilva <[email protected]>
> wrote:
>
>
>         Please don't post screen IMAGES... Select the TEXT, copy, and then
> paste it in a message.
>
>         A screen image is useless for people using text-to-speech engines
> or
> text-only news clients (note: I read this via gmane's news server, not as
> email), and also useless for responders who would comment on specific
> lines.
>
>         For me to be able to read a screen image, I have /save/ the file
> to my
> computer, then open it using some graphics editor, and finally delete the
> file to avoid cluttering up my system with spurious junk.
>
>
>         Having said all that...
>
>         If I try to navigate to that apparent path (starting from the
> "getting
> started" page, I end up on beaglebone.org web server, with some option
> apparently to provide the route to my beagle.
>
>         https://beagleboard.org/Support/BoneScript/demo_blinkled/
>
>         Problem #1: My BBB is connected to my NAT router/firewall.
> Providing my
> BBB internal LAN private IP is not going to result in a connection:
> 192.168.1.69
>
> """
> Exception: Please perform setTargetAddress on a valid target
> """
>
>         Try connecting to Cloud9 http://beaglebone.local:3000/ide.html
> (if that
> doesn't work -- ie; you only have a USB connection -- replace
> beaglebone.local with the IP number of the USB connection 192.168.7.2
> [Windows: use .6. rather than .7. for Mac]).
>
>         Navigate down to cloud9/BeagleBone/pru; (double-) click
> blinkLED.js to
> open the editor window.
> """
> #!/usr/bin/env node
> ////////////////////////////////////////
> //      blinkLED.js
> //      Blinks the USR LEDs and P9_14.
> //      Wiring: P9_14 connects to the plus lead of an LED.  The negative
> lead
> of the
> //                      LED goes to a 220 Ohm resistor.  The other lead of
> the resistor
> goes
> //                      to ground.
> //      Setup:
> //      See:
> ////////////////////////////////////////
> const b = require('bonescript');
>
> const leds = ["USR0", "USR1", "USR2", "USR3", "P9_14"];
>
> for(var i in leds) {
>     b.pinMode(leds[i], b.OUTPUT);
> }
>
> var state = b.HIGH;
> for(var i in leds) {
>     b.digitalWrite(leds[i], state);
> }
>
> setInterval(toggle, 250);
>
> function toggle() {
>     if(state == b.LOW)
>         state = b.HIGH;
>     else
>         state = b.LOW;
>     for(var i in leds) {
>         b.digitalWrite(leds[i], state);
>     }
> }
> """
> (see how friendlier cut/paste of the /text/ is)
>
> Click >Run
> (Ignore debugger warnings -- the Beagle should be flashing all four
> on-board LEDs).
>
>
>
>
> --
> Dennis L Bieber
>
> --
> For more options, visit http://beagleboard.org/discuss
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> .
>

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