Hi robert,

Im not much for marketing, so I have no comment there.  As for debian
packaging, I would certainly use such a thing! I would certainly be
willing to help the effort if you need it, but in my experience the
deb folks have made the entire process very very easy. On a debian
system (presumably ubuntu too) the devscripts tools are very nice, I
strongly reccomend using htem, as well as reading the debian
maintainers guide.  Once you grasp the basics of how debian packaging
is done, the process itself becomes obvious for any given package.

Regards,
Erich


On Jul 14, 9:34 am, ramses0 <[email protected]> wrote:
> Hi all-
>
> Currently evaluating some queue-like systems, ran across some previous
> messages in this group about "what is beanstalkd like" and some talk
> about a need for extra marketing doc's that would help beanstalk's
> case.  I found Amazon's SQS and it seems to match almost exactly the
> service that beanstalkd provides:
>
> ...so in order to explain beanstalk in "sexy talk" to people, you can
> say: "It's just like amazon SQS, a work queue for distributing work
> units. Whereas with Amazon you assume that it won't lose your messages
> because they're Amazon, with beanstalk you just run multiple copies of
> beanstalkd in case one crashes.  For truly reliable messaging, Message
> Persistance is Coming Soon(tm)".
>
> In other news, I was able to get from git and compile on latest debian
> testing... anybody know of work being done to package beanstalk for
> debian?  Would there be any strenuous objections to  me working on
> that, or any tips / guidance about doing it effectively?
>
> Thanks!
>
> --Robert
>
> http://aws.amazon.com/sqs/
> """
> Amazon SQS Message Lifecycle
>
> Messages that are stored in Amazon SQS have a lifecycle that is easy
> to manage but ensures that all messages are processed.
>
> A system that needs to send a message will find an Amazon SQS queue,
> and use SendMessage to add a new message to it.
> A different system that processes messages needs more messages to
> process, so it calls ReceiveMessage, and this message is returned.
> Once a message has been returned by ReceiveMessage, it will not be
> returned by any other ReceiveMessage until the visibility timeout has
> passed. This keeps multiple computers from processing the same message
> at once.
> If the system that processes messages successfully finishes working
> with this message, it calls DeleteMessage, which removes the message
> from the queue so no one else will ever process it. If this system
> fails to process the message, than it will be read by another
> ReceiveMessage call as soon as the visibility timeout passes.
> """
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