The only way I see to move a job out of the unburied state back to the
ready state is to call 'kick' on a tube name (which unburies as many jobs
as specified in the <bound> parameter).  Is it possible to kick a specific
job? 


-- 
      "I do not fear computers. I fear the lack of them." - Isaac Asimov
            .             .            .            .             .
Karen Etheridge, [email protected]       GCS C+++$ USL+++$ P+++$ w--- M++
http://etheridge.ca/                      PS++ PE-- b++ DI++++ e++ h(-)

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