The only way I see to move a job out of the unburied state back to the
ready state is to call 'kick' on a tube name (which unburies as many jobs
as specified in the <bound> parameter). Is it possible to kick a specific
job?
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"I do not fear computers. I fear the lack of them." - Isaac Asimov
. . . . .
Karen Etheridge, [email protected] GCS C+++$ USL+++$ P+++$ w--- M++
http://etheridge.ca/ PS++ PE-- b++ DI++++ e++ h(-)
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