Thanks. In the context of beast/bse a commit message that says "BSE: install additional #include files required to build external plugins" would have made more sense, so far there's no mention of SpectMorph anywhere in Beast ;-)
I've applied the patch now and inspired by your other email renamed the file effectbase.hh. That's b/c most uses actually include the file to implement new effects and to some extend we've been moving away from adding "bse" prefixes to the filenames everywhere (it's not serving any real disambiguation purpose). On 18.10.2015 16:42, Stefan Westerfeld wrote: > @@ -33,7 +33,7 @@ bse_public_headers = $(strip \ > bsebus.hh bsecategories.hh \ > bsefilter.hh bsebiquadfilter.hh \ > bseconstant.hh bseconstvalues.hh bsecontainer.hh > bsecontextmerger.hh \ > - bseclientapi.hh \ > + bseclientapi.hh bseserverapi.hh bse-internals.hh > \ > bseeditablesample.hh bseenums.hh > bsegconfig.hh \ > bseglobals.hh bseglue.hh bseitem.hh > bsejanitor.hh \ > bsemain.hh bsemath.hh bsemathsignal.hh > bseladspa.hh \ -- Yours sincerely, Tim Janik https://testbit.eu/timj/ Free software author and speaker. _______________________________________________ beast mailing list [email protected] https://mail.gnome.org/mailman/listinfo/beast
