Thank you for your efforts.
Beast development is continued in 
[Anklang](https://github.com/tim-janik/beast/pull/github.com/tim-janik/anklang/).

For the record, Undo recording is easier in Anklang.
Anklang pushes C++ lambdas onto the undo stack  where objects are 
pointer-referenced and kept alive via std::shared_ptr<>. 
Undo for objects (track, clip, etc) removal isn't implemented yet, but the plan 
is to allow repeated unparent/reparent states on objects, which will make Undo 
a lot easier and avoids dangling references automatically.
The reparenting is something that would have been a lot harder to implement for 
Beast.

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