Delta Force Black Hawk Down
Modern Day FPS, PC game


Let me start by saying, WOW. I love this game. Bought it about a year ago, 
maybe more, before I had the Internet. After I beat the story twice, I 
tried to get online, but, I didn't have my CD key. Luckily, Novalogic 
didn't make you have it to play online, so I had fun for a while. But then, 
The bastards made it so you HAD to have your CD key. Damn them x(
So anyway, on to the Review.



Story: 7/10. Not much here, since the game doesn't have much of a story. 
You're part of the Delta Force Squad on Somalia, America's finest. There's 
about 11, maybe 12 missions, each one lasts from 15 minutes to a half hour. 
You range from going clearing out building after building, trekking across 
a wilderness, fighting off crocs with your knife while swimming (don't 
wanna get your weapon dry) and stealth missions with a suppressed m16 (of 
course, its more fun to blow up trucks with a shotgun and piss off your 
squad). All in all, there really is no point to beating the story. You 
don;t unlock anything, and there's no spoilers. You just beat it to beat 
it. No other difficulties, and the guys die usually in one hit. But, the 
story mode is still fun. But, its an FPS made mostly for online, so, who 
cares about story? 

Gameplay: 10/10. Flawless. Absolutely flawless. You can basically do 
whatever you want, from knives, frag nades, smoke, satchels, claymores, atp 
anti tank rockets, to emplaced weapons like granade launchers, .50 cals, 
and things like that. You can jump into an auto piloted black hawk and man 
a minigun, or snipe from it if you want a bigger challenge. some of the 
emplacements move, like, you can jump into a .50 cal armed jeep and drive 
around the map, shooting the shit out of everything as you go along. The 
environments are interactive, you can shoot trucks and blow them up, gas 
tanks, All sorts of stuff. hide behind a bus and snipe through the windows, 
it makes great cover without blocking your view too much. You can, of 
course, lean left and right, hide behind sandbags, and things like that.
One of my favorite parts of this game is the maps themselves. They are 
HUGE. Or, small, whichever you prefer. They aren't enclosed, and you can go 
in any building with an open door. the number of places to hide are 
limitless. As if the numerous and large maps weren't enough, The makers had 
the generosity to give you the mission editor they use THEMSELVES, so you 
can make custom stages with limitless size. And these maps you can use 
online, too, so you can see user created maps, as well as show off your 
own. And, of course, they're files on your computer, so you can email them 
if you want. 

Graphics: 6/10. If the game has any weak point at all, Its this one. 
Graphics are sort of foggy, And all the bad guys look the same. But, the 
graphics don't seem to affect the gameplay, the physics are well thought 
out. They're not even that bad, and, I consider this almost a pro. Its 
great for computers that don't kick ass with graphics. Even so, they're not 
that bad. Explosions look good. They're just not as good as Call of Duty. 
They're basically last-gen, but pretty good for last-gen.

Multiplayer: 9.5/10. Fun, fun, fun. A lot of modes, little lag, you can use 
any weapon you want, different classes, experience, and other things. 
There's Death matches, Team Death Matches, King Of the Hill, Capture The 
Flag, Flagball (one flag) Search and Destroy, and Attack and Defend. Most 
maps feature armories, so if you get bored of your CAR15, you can switch to 
a sniper without waiting til the end of the match.
The only problem I have with the multiplayer has nothing to do with the 
game itself, just the users. A famous Black Hawk Down phrase is "Claying 
the Armories." Armories mostly feature a few corridors before you get to 
it, and people find it fun to place Claymores in there. They camp there 
too, which is annoying. But besides that, its a lot of fun. You can have up 
to, I believe, 48 players.
Hosting a match is another problem. Most of the BHD servers are SERVER 
servers, made by large gaming sites or Novalogic themselves. The chances of 
getting someone to join your server are small. But servers have unlimited 
options when you created them, even what weapons you want down the the 
singular guns. BHD is all about options.

Overall: 9/10. A fun game meant to last a long, long time, with an assload 
of weapons, maps, And lots of stuff. While there are no unlockables, the 
pure fun of online play will keep you on it for a while. At a price of 10 
bucks, its a game I do not suggest you miss. Nothing more satisfying than 
sniping someone in the face from the highest rooftop, or massacring a squad 
of terrorists with ak47s. Go out, get a copy, and have some fun.

System Requirements
Required
Processor:
Pentium III 733 MHz or Higher
Video Card:
32 MB Video Card
Hard Drive:
750 MB
CD-ROM:
4X
RAM:
256 MB
Recommended
Processor:
Pentium 4 1.4 GHz or Higher
Video Card:
64 MB 3D Card
RAM:
512 MB



See the guy flying from the explosion at high speed?






Gameplay Video

After the negative response to 2000's Land Warrior and its 2002 
Mission-Pack Sequel Task Force Dagger, developer NovaLogic decided to take 
a new direction with the franchise. Following in the footsteps of games 
like Medal of Honor, they dropped the more tactical aspects of past games 
to focus on faster gameplay, a cinematic ambience and grittiness of modern 
combat.

Rather than the previous games' Next Sunday A.D. sort of settings with a 
focus on the next generation of military hardware, Black Hawk Down is set 
during the UN military intervention of Somalia after the collapse of its 
central government in the early '90s. The player takes over as a US soldier 
who is initially part of Task Force Ranger before being called to join 
Delta Force, battling various hostile paramilitary factions attempting to 
take control of the war-torn nation.

The game generated mediocre to decent reviews for its outdated graphics, 
inept AI, loose feeling and lackluster storytelling, but was praised for 
its multiplayer component, satisfying gunplay and sound design.

The game contains examples of:
- Action Prologue: The first mission, Merka Breakdown, starts things off 
with a bang with a mounted turret section aboard an armored vehicle, 
followed by a minigun turret section aboard a Blackhawk helicopter. Later 
missions are more typical on-foot tactical shooter missions.
- All There in the Manual: Literally. The game, at least on PC, doesn't 
bother to explain a thing about the conflict, but the manual explains 
everything you need to know about the conflict, Task Force Ranger, Delta 
Force and more.
- Adapted Out: The Malasyan Peace Forces are never acknowledged during the 
Battle of Mogadishu, again.
- America Saves the Day: Subverted, The game makes some references to other 
coalition nations fighting the warring factions and there's a mission where 
you support Pakistani forces. Also, in the Iran campaign you play as an SAS 
member during some missions.
- Antagonist Title: The true final chapter of Black Hawk Down, "Aidid 
Takedown", is named after the main antagonist of the game's main story. It 
doubles as a Spoiler Title since you will actually kill him to complete the 
mission and the game.
- Anti-Frustration Features:
- In long, multi-objective missions, you can generally find first aid kits 
and ammo packs after completing a major objective so you'll be in top 
condition to tackle the next objective. The game is still balanced as a 
tactical shooter as you die after a handful of hits and you're not going to 
find health refills in the middle of a firefight.
- Your AI allies might be pretty poor shots, but they're remarkably 
durable, and on normal difficulty they're unlikely to get incapacitated 
during a mission unless you go out of your way to try and get them killed.
- Militia with RPGs usually miss their first shot, so you can be alerted to 
their position and kill them before they get off an accurate second shot 
which is a one-hit kill against you and any vehicles you're trying to 
protect. For some reason, the game throws this out the window in the 
penultimate mission, making it very hard and frustrating.

- Artificial Stupidity: Your AI allies are very slow at aiming and are 
terrible shots, while the enemy AI is only programmed to engage you when 
they see you without regard for cover or self-preservation.
- Based on a True Story: Some missions are based on real operations during 
the conflict, except for the final mission, which is revealed to be an 
Alternate History scenario regarding the confrontation with Aidid.
- Big Bad:
- Black Hawk Down Campaign (Main Story): Mohammed Farah Aidid, who is the 
Somalian warlord being responsible for the chaos across Somalia and its 
plight due to orchestrating many terrorist attacks across the country 
including Mogadishu. He isn't largely present across the game's main story 
but he's largely a pivotal character and a menace to the Task Force 
Rangers, up until the true final mission where he makes his grand 
appearance as the game's Final Boss, which requires him to be eliminated 
for the Golden Ending.
- Colombia Campaign: Antonio Paulo, a powerful Colombian drug lord and an 
Arms Dealer who has an iron grip across several regions of Colombia in the 
remotest parts of the country. He is operating his drug-running operations 
across the country and in the United States in order to cook up an 
anti-government coup d'tat against the Colombian government.
- Iran Campaign: General Haatim Jaareah Bin Shamim Kalb, a renegade rebel 
leader formerly a part of the Iranian government who is disillusioned with 
their move of allying with the western powers through economic 
relationships. Kalb and his fundamentalist rebels seize the oil terminal in 
Kharg Island and in Bandar Shahpur, posing him as a serious threat to the 
Western investors and even the Iranian people in general.

- Bittersweet Ending: Most of the Rangers and Delta operators survive the 
Battle of Mogadishu, but the chaos of the battle leads to international 
backlash and the United States decides to withdraw Task Force Ranger from 
Somalia, leaving the country in shambles just when they began to deal some 
damage to the central clans. However, a single Delta operator assassinates 
the warlord they were looking for years later.
- Black-and-Gray Morality: The Somalian terrorists and Aidid himself are on 
the Obviously Evil scale, being responsible for leading Somalia into a 
self-destruction of its own due to launching countless terrorist attacks. 
The Task Force Ranger members and operators, on the other hand, while 
they're still the closest there is to heroic characters in this game, had a 
lot of grey morals in their efforts to stop terrorism, but with the Somali 
citizens proving otherwise as they are seen as very hostile towards them 
from the get-go. To add insult to the injury, the chaos of the war led to a 
massive international backlash that led the Task Force Rangers to their 
withdrawal from Somalia, allowing the country to go further in shambles, 
making their efforts useless.
- Blinded by the Light: Flashbangs can do this to anyone, even the player 
if they see the flash.
- Checkpoint Starvation: There are no checkpoints, but a small amount of 
manual saves during missions. This is specially notable during the 
expansion's campaigns, where most missions can last up to 20-minutes but 
only allow you three or four saves.
- Contrasting Sequel Antagonist: Or rather contrasting "main arc" 
antagonist, each Big Bad of all three main missions are different to one 
another.
- Mohammed Farah Aidid is a Somali terrorist who is responsible for causing 
Mogadishu to fall into a chaotic state, orchestrating many terror attacks 
against civilians during the Battle of Mogadishu in an attempt to put the 
country into a brink of self-destruction. Antonio Paulo, on the other hand, 
is a contrast to Aidid. Unlike Aidid who is a Somalian terrorist, Paolo is 
a Colombian drug lord. While Aidid's terrorist cell operates more obviously 
and are out in the open, Paolo's drug operations are hidden within the 
forested jungles of Colombia. Also, unlike Aidid whose terroristic 
motivation also extends to warring against other terrorist cells, Paolo's 
goal is to launch a coup against the Colombian government.
- General Haatim Jaareah Bin Shamim Kalb contrasts to Aidid. Both are The 
Warlord and are actively opposing their own governments for their own 
terroristic causes, but unlike Aidid who does it for political intimidation 
and chaos and had no connections to the government at all, Kalb had former 
ties with the Iranian government and hatches a plan to overthrow them as he 
becomes disillusioned with their alliance towards the Western powers for 
economic reasons.

- Elites Are More Glamorous
- Every Car Is a Pinto: A couple bursts of small arms fire is sufficient to 
cause any non-armored vehicle to explode spectacularly. Some technicals 
will explode simply because the turret gunner got shot.
- Gatling Good: The player can use a minigun mounted to a helicopter to 
strafe enemies in the first mission.
- Genre Mashup: The game is faster paced, more linear, and more forgiving 
than a tactical shooter, but also more realistic and hardcore with 
wider-open levels compared to a typical action FPS like Return to Castle 
Wolfenstein or Medal of Honor: Allied Assault. The game was made years 
before Call of Duty 4: Modern Warfare (and slightly before the first Call 
of Duty), and the devs were essentially operating without a rulebook when 
developing a modern military FPS. Overall the game plays mostly like a 
tactical shooter, but with balancing somewhat more typical of a more 
mainstream FPS.
- Good Guns, Bad Guns: Taken to extremes, as compared to earlier games in 
the series you no longer have access to non-Western firearms - and you're 
quickly shown why that is, when your CAR-15 and M16 are pinpoint accurate 
at any distance, while every enemy uses AKs or RPGs that are wildly, 
laughably inaccurate, often missing from less than five feet away. 
Multiplayer avoids this by likewise not having any bad-guy guns, or even 
any bad guys, as the playable factions are Delta Force and the SAS.
- Imperial Stormtrooper Marksmanship Academy: Both allied and enemy A.I 
have terrible accuracy.
- I Surrender, Suckers: Militia who you catch by surprise may do a fake 
surrender, then immediately start shooting at you.
- Limited Loadout: Reversing the changes made in Land Warrior, the player 
is once again limited to one primary weapon (assault rifle, machine-gun, 
SMG, or Sniper Rifle), one secondary weapon (pistol or shotgun), and one 
supplementary explosive weapon.
- Mauve Shirt: Some of your companions are named and have some 
characterization but that's it.
- No Celebrities Were Harmed: Whether this was intentional or accidental, 
the soldier on the cover art for the game looks an awful lot like Tom 
Berenger.
- One Bullet Clips: As opposed to the earlier games in the series, this is 
played straight - your reserve ammo is simply listed as a specific number 
of bullets, and reloading no longer makes you drop whatever was left in 
your last magazine to replace it.
- One-Man Army: The true epilogue mission can be described as this: three 
years after the failed mission in Somalia with the rest of your team, you 
go back there by yourself through a black ops mission to find Aidid, go 
through a whole army of his own men before reaching the area where you 
finally confront the Big Bad Aidid himself. And unlike every other enemies 
you faced, Aidid takes *several hits* to kill him!
- One-Hit Kill: As in previous games in the series, enemy units only need 
one shot to die.
- Rank Scales with Asskicking: Warlord Aidid can survive several bullet 
hits, compared to every other enemy in the game who dies in one shot, 
solely because he's the Big Bad of the game.
- Stuff Blowing Up: From rusted technicals to heavily armored transports, 
all vehicles can be destroyed with a few bullets.
- Ungrateful Townsfolk: Somali civilians are often unpleased to see you, 
and will even throw rocks at you.

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