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Today's Topics:
1. FFI for more object oriented structure (Nathan H?sken)
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Message: 1
Date: Sat, 15 Dec 2012 14:23:03 +0100
From: Nathan H?sken <[email protected]>
Subject: [Haskell-beginners] FFI for more object oriented structure
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Hey,
I am trying to write FFI bindings for cocos2d-html5 (with haste).
In cocos2d-x html5 one defines a main scene containing a "onEnter"
functions which initilizes the scene.
The application is then started with:
var myApp = new cocos2dApp(MainScene);
which calls "MainScene.onEnter" in the correct moment.
Now I wonder what be the best way to map this to Haskell.
I could define
newScene :: IO () -> IO Scene
which takes the onEnter functions as argument.
I do not know, my haskell experience is not very well founded.
What do think about this approach? Can you think of a more haskellish
approach?
Thank you!
Nathan
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