Yes, I've been through those tutorials, and they're good, (though not sure why the extremely advanced Kedama tutorial is placed first) but they're only enough to whet one's appetite. Surely the paint/handles/car tutorials should be the first of 20 or 30 tutorials, graded by difficulty/chapter, with Kedema being the 'Final Boss' tutorial?

And where are the 'eToy a week' projects Alan talks about? I'd like to have a butcher's at those!

John.

On 09/07/06, Milan Zimmermann < [EMAIL PROTECTED]> wrote:
On 2006 July 8 18:26, John Kershaw wrote:
> Oh. My. I CANNOT believe I missed that.
>
> Sometimes things are just staring you in the face.
>
> Thanks - and thanks for the step-by-step tutorial, otherwise I STILL might
> not've got it. Are there any other tutorials around at the approx level of
> the 'steer a car' tutorial on the Squeakland site?
> I'd love to work through
> a bunch of similar 'learn this feature' recipes.

John,

on squeakland.org, click on one of the ovals that says "Kids Play", then on
top, click "Tutorials".

There are several tutorial, the Kedama is especially beautiful (I have to find
time to go through it myself). A PDF version of it is linked here:

http://squeakland.org/pdf/kedama.pdf

Milan
>
> John.
>
> On 08/07/06, Milan Zimmermann < [EMAIL PROTECTED]> wrote:
> > John,
> >
> > Based on Bert's description I created a small "tutorial"
> >
> > How to Make an Object (for example MyCurve) Act as Button?
> >
> > 0) Drag out a curve from Supplies, name it MyCurve
> > 1) Show Viewer on MyCurve
> > 2) In Viewer, go to scripts, drag out "emptyScript"
> > 3) Pust some code in the script, e.g. drag out "basic->Make Sound Croak"
> > 4) Click at the oval to the right of the "clock" on the script, select
> > "mouseUp"
> > 5) Now when you click on MyCurve, it croaks
> >
> > The above is one way. Another way is to click on MyCurve and show it's
> > hallo,
> > and select from menu:
> >
> > extras-->add mouseUp action and put a code there like:
> >
> > self beep: 'coyote'
> >
> > Milan
> >
> > On 2006 July 8 11:37, Bert Freudenberg wrote:
> > > The script'ts trigger is set to "normal" initially (the menu button
> > > right of the clock), meaning the script executes when it is
> > > explicitly called from another script. But you can chage the trigger
> > > by clicking that button and set it to ticking, mouseDown etc.
> > >
> > > - Bert -
> > >
> > > Am 08.07.2006 um 13:31 schrieb John Kershaw:
> > > > I'm with you as far as 'script's trigger' - where do I find that? I
> > > > can click the menu next to the script and drag out a 'button to
> > > > fire this script' but nothing about mouseDown.
> > > >
> > > > John.
> > > >
> > > > On 08/07/06, Bert Freudenberg <[EMAIL PROTECTED]> wrote: Am 08.07.2006
> > > >
> > > > um 11:52 schrieb John Kershaw:
> > > > > Thanks for that. Can anyone tell me how to make an object act like
> > > > > a button?
> > > >
> > > > Make a script for your object and set the script's trigger to
> > > > mouseDown.
> > > >
> > > > - Bert -
> > >
> > > _______________________________________________
> > > Beginners mailing list
> > > Beginners@lists.squeakfoundation.org
> > > http://lists.squeakfoundation.org/mailman/listinfo/beginners
> >
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