Any hint is greatly appreciated, thanks.

SystemWindow new
    openInWorld;
    position: 0 @ 0;
    extent: World extent

You have to open the window first, because sending #openInWorld asks
your model for the bounds and therefor resets anything you set
manually.

ah, that's the trick, now I understand. I thought the size has to be defined before opening the window.

Thank you and Edgar for these very fast answers. :)


David
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