mike clemow wrote:
Hi All,

I'll be perfectly frank: I'm making a simulation of Robotic Rubber
Duckies in a swimming pool.  Ideally, I'd like to import an image file
and have my "duckMorph" wear that image as a suit.  I have created a
sketchMorph, but I don't know how to programmatically instruct a morph
to look like that sketch.  I'm not sure I understand the differences
between sketchMorph and imageMorph.  I also am unsure whether I need
to use an image file read/writer, like PNGReadWriter in order to do
this.  In short, I don't know where to begin.

It is recommended on the squeak wiki that ImageMorph should be used instead of SketchMorph:

http://wiki.squeak.org/squeak/1372

I'm wondering why when you drop a JPG on the world it becomes a SketchMorph and not an ImageMorph. Was it every thought to change this too?


I'm still in the very early stages of this.  At the moment all I want
to do is create a morph and tell it to wear my duck-suit :) and then
I'm going to work that code into a proper duckMorph class with the
appropriate methods to simulate the actual robotic versions.

If someone could just point me in the right direction...

Thanks in advance,
Mike




--
brad fuller
www.bradfuller.com
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