Brad,

I'm wondering why when you drop a JPG on the world it becomes a
SketchMorph and not an ImageMorph.

Honestly, I hadn't even thought of dropping an image file onto the
world.  I had created a SketchMorph with the sketch editor at first.
Eventually, after reading the same entry you just mentioned on the
wiki, I changed my approached and subclassed ImageMorph, overriding
the initialize method with a minor change that used my rubber ducky
image as a form instead of the default image.

In the end, I decided to go back and do a few more morphic tutorials
using the immediate, incremental strategy (like the Counter Tutorial).
I think this project is better suited for that way of programming,
and I clearly need a better grip on Morphic.  At least I have my ducks
in a row now.  :)

Thanks a bunch,
Mike

On 2/5/07, Brad Fuller <[EMAIL PROTECTED]> wrote:
mike clemow wrote:
> Hi All,
>
> I'll be perfectly frank: I'm making a simulation of Robotic Rubber
> Duckies in a swimming pool.  Ideally, I'd like to import an image file
> and have my "duckMorph" wear that image as a suit.  I have created a
> sketchMorph, but I don't know how to programmatically instruct a morph
> to look like that sketch.  I'm not sure I understand the differences
> between sketchMorph and imageMorph.  I also am unsure whether I need
> to use an image file read/writer, like PNGReadWriter in order to do
> this.  In short, I don't know where to begin.

It is recommended on the squeak wiki that ImageMorph should be used
instead of SketchMorph:

http://wiki.squeak.org/squeak/1372

I'm wondering why when you drop a JPG on the world it becomes a
SketchMorph and not an ImageMorph. Was it every thought to change this too?

>
> I'm still in the very early stages of this.  At the moment all I want
> to do is create a morph and tell it to wear my duck-suit :) and then
> I'm going to work that code into a proper duckMorph class with the
> appropriate methods to simulate the actual robotic versions.
>
> If someone could just point me in the right direction...
>
> Thanks in advance,
> Mike
>
>


--
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www.bradfuller.com
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