On Sun, 18 Feb 2007 11:51:55 -0800, Todd Blanchard <[EMAIL PROTECTED]> wrote:

You're building an expert system. There are well known patterns/ algorithms/architectures for that.

Thanks for the tips. I've saved them for later digestion. I've fallen behind on expert system technology apparently.<s>

However, the point isn't really to build an expert system. I've been teaching my son with Squeak for a while, and it was only the combination of PopUpMenu and the aforementioned chart that ignited his interest. He saw something he could imitate and extend/expand. So the fact that it's a sort-of expert system is incidental.

Where we're actually going, at least from all the signs, is an adventure game. And he's expressed an interest in doing a roguelike. (I'd kill for a smalltalk text interface right about now....)

Intriguingly, he doesn't really relate to eToys, and while we've used Stephane's Bots book to great effect, he's actually much more comfortable coding in the full Squeak. Strange.

        ===Blake===
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